RSA Conference 2020
San Francisco, USA
February 24-28
RSA Conference 2020
San Francisco, USA
February 24-28

Supply Chain Sandbox

Supply chain management is a critical factor of business success. As software increasingly drives business value, organizations can achieve greater efficiency, agility, and effectiveness - as well as security - by applying similar principles to their cyber supply chains. Vulnerabilities in components such as processors, network stacks, and platform dependencies have shown that supply chain visibility is shallow, while risk runs deep.

In a just-in-time-delivery world, cybersecurity disruptions to traditional logistics and planning. Not Petya halted operations for shipping companies worldwide, providing a vivid illustration of how dependent organizations have become on their partners’ cybersecurity for physical, as well as digital, assets.



Visit Us at the Event

The Supply Chain Sandbox at the RSA Conference 2020 USA is an interactive environment, with hands on games and demonstrations that illustrate supply chain issues, as well as concepts and approaches to manage them more effectively. Learn concepts like the Software Bill of Materials, a framework for pinpointing cyber supply chain risk, and other principles - all while having more fun than you thought you could at a cybersecurity conference!

We are located in Moscone South, 2nd floor, pod 2b. The Sandbox area will be open:

The Sandbox stage will feature talks from experts in the field, relevant to the Sandboxes.

About The Sandbox
Sandbox Talks

We have games!

The Supply Chain Sandbox has developed board and video games to teach supply chain principles, and so have others.

  • Supply Chain Jenga - The tower game you love and fear, with new gameplay and rules!
  • Supply Chain Sprint - A classic 8-bit game, updated to reflect the relay race that is modern supply chains.

Beer Games - Several different interpretations of the classic MIT supply chain game.

Partners

We want to thank our generous partners for supporting us with their creativity, time, and experience.